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 Funky!!
Grupo: MemberMensajes: 468 Location: madriles Status:  | |
| K pasa,mucho habia tardao en surgirme otra movi.La cosa es k tengo un pad de 8 butoms instalado en win,pero el mamewah no me lo reconoce y al activarlo con un 1 seme bloquea asta el teclado(dentro de mamewah)Con los emus me va devuti y creo k el ctrlr lo tengo bien: # MAMEWAH 1.6+ Standard Control Configuration
# PLEASE USE INPUT CODES FROM \MAMEWAH\DOCS\CTRLR.TXT # NOTE DIFFERENCES TO MAME's (EX!) CTRLR INI FILES: # 'NOT' (!) LOGIC NOT SUPPORTED # 'AND' LOGIC EXPRESSED USING '&' (NOT SPACE) # 'OR' PIPE '¦' CAN BE USED AS WELL AS '|' # FILES ARE NOT PARSED IN ORDER...YOU SHOULD EXPLICITLY STATE ALL REQUIRED SETTINGS IN ALL CTRLR INI FILES USED
### INPUT MAPPINGS ###
# main form UP_1_GAME "DIK_UP ¦ JOY1_UP" DOWN_1_GAME "DIK_DOWN ¦ JOY1_DOWN" UP_1_PAGE "DIK_R" DOWN_1_PAGE "DIK_F" UP_1_LETTER "DIK_LEFT ¦ JOY1_LEFT" DOWN_1_LETTER "DIK_RIGHT ¦ JOY1_RIGHT"
FIND_GAME "DIK_TAB" RANDOM_GAME "DIK_LSHIFT" SELECT_EMULATOR "DIK_Z" NEXT_EMULATOR "DIK_4" PREVIOUS_EMULATOR "DIK_6" SELECT_GAMELIST "DIK_X" NEXT_GAMELIST "DIK_3" PREVIOUS_GAMELIST "DIK_5" ADD_GAME_TO_LIST "DIK_A" REMOVE_GAME_FROM_LIST "DIK_S" MENU_SHOW "DIK_2 ¦ JOY1_BUTTON1" MENU_LOCK "DIK_LALT & DIK_2" LAUNCH_GAME "DIK_1 ¦ JOY1_BUTTON0" LAUNCH_GAME_WITH_OPTIONS1 "DIK_LCONTROL & DIK_1" LAUNCH_GAME_WITH_OPTIONS2 "DIK_LALT & DIK_1" LAUNCH_APP_1 "DIK_C" LAUNCH_APP_2 LAUNCH_APP_3 EXIT_WITH_CHOICE EXIT_TO_WINDOWS "DIK_ESCAPE" EXIT_AND_RUN_APP EXIT_AND_REBOOT EXIT_AND_SHUTDOWN
# options form OP_UP_1_OPTION "DIK_UP ¦ JOY1_UP ¦ MOUSE_UP" OP_DOWN_1_OPTION "DIK_DOWN ¦ JOY1_DOWN ¦ MOUSE_DOWN" OP_UP_1_OPTION_PAGE "DIK_LEFT ¦ JOY1_LEFT" OP_DOWN_1_OPTION_PAGE "DIK_RIGHT ¦ JOY1_RIGHT" OP_MENU_SELECT "DIK_1 ¦ JOY1_BUTTON0" OP_MENU_BACK "DIK_2 ¦ JOY1_BUTTON1" OP_MENU_HIDE
# screensaver form SS_SHOW_TRACK_NAME "DIK_2" SS_FIND_N_SELECT_GAME "DIK_1"
# any form PREVIOUS_TRACK "DIK_LALT" NEXT_TRACK "DIK_SPACE" REWIND_TRACK "DIK_Q" FF_TRACK "DIK_W"
### SETTINGS ###
# 0 or 1 (off / on) keyboard 1 mouse 0 joystick 1
# 1+ (milli-seconds) digital_scroll_rate 125
# 0 = off, 1+ (milli-seconds) simulated_analog_max_rate 20
# 1-100% mouse_x_sensitivity 90 mouse_y_sensitivity 90
joy1_x_deadzone 10 joy1_x_saturation 95 joy1_x_sensitivity 100 joy1_x_analog 0
joy1_y_deadzone 10 joy1_y_saturation 95 joy1_y_sensitivity 100 joy1_y_analog 0
joy1_z_deadzone 10 joy1_z_saturation 95 joy1_z_sensitivity 100 joy1_z_analog 0
joy1_rx_deadzone 10 joy1_rx_saturation 95 joy1_rx_sensitivity 100 joy1_rx_analog 0
joy1_ry_deadzone 10 joy1_ry_saturation 95 joy1_ry_sensitivity 100 joy1_ry_analog 0
joy1_rz_deadzone 10 joy1_rz_saturation 95 joy1_rz_sensitivity 100 joy1_rz_analog 0
joy1_slider0_deadzone 10 joy1_slider0_saturation 95 joy1_slider0_sensitivity 100 joy1_slider0_analog 0
joy1_slider1_deadzone 10 joy1_slider1_saturation 95 joy1_slider1_sensitivity 100 joy1_slider1_analog 0
q puede pasar? |