traduciendo la web al inglish sale esto.... ahora solo falta que alguien me lo traduzca, que mi ingles ha perdido bastante y no entiendo na de lo que pone

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Being defeated
With check of the encoding correspondence of C68K, in trial it tried moving CPS2 with PSP.
Either without doing, that it is not possible also it is hateful to be thought that you say, die (laughing).
When you say from conclusion, it was the result whose according to expectation is harsh. From first when like this is, being the case that either motivation does not occur.
You write many degrees, but there are no times when the CPS2 emulator for PSP is made by my hand, is.
Whether, just a little circumstance it changed. CPS2 in the midst of examination.
When C68K and sprite management it optimized, 60fps it reached the point where it comes out,… (laughing)
It does not play back sound and, to throw also drawing, because the [tsu] [te] which sows it is you do not know how it becomes, but.
We have decided to try adjusting for a while.
ssf2 - Picture 4
ssf2 - Picture 5
avsp
ddtod
This somehow operation. Because memory is not enough at all, it is harsh, is.
Because also operation time it is last, when cash is used, the air which does not become the game does.
ddtod picture 2
Also priority that it tried trying processes.
It tried doing suitably, but it is possible to be this kana? It is easier than CPS1 like.
Because memory (with favor of the XOR table there is no being less crowded from neogeo, it is hard, is) with raster effects
If only problem it solves, goes may the air did, but….
Whether it is harsh after all. VRAM of PSP not to be enough and [te] texture to be rewritten frequently,
Speed are times when it falls in large quantity. Even the amount which is indicated in the picture without guaranteeing, the picture being lacking
When you put away, it is.
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