[PSP] Habéis probado el emu de CPS1 para PSP ??
Geezup
view post Escrito el 1/8/2006, 19:50
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Póg mo thóin :)

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Status: Offline: ultima azione eseguita il 15/1/2007, 12:36


En dos palabras.... A-COJONANTE.... y sólo es una beta...

http://neocdz.hp.infoseek.co.jp/psp/index.html

del mismo autor que el de Neo GEo CD
dj_rao
view post Escrito el 2/8/2006, 09:47
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Supermarciano Doctorado

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Status: Offline: ultima azione eseguita il 7/1/2007, 11:30


Hola Geezup!

No entiendo la página, pero hay screenshots de juegos de CPS2 ¿? que será será??
eyaculator
view post Escrito el 2/8/2006, 16:53

Marciano

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Status: Offline: ultima azione eseguita il 17/11/2006, 23:16


traduciendo la web al inglish sale esto.... ahora solo falta que alguien me lo traduzca, que mi ingles ha perdido bastante y no entiendo na de lo que pone :P

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Being defeated

With check of the encoding correspondence of C68K, in trial it tried moving CPS2 with PSP.
Either without doing, that it is not possible also it is hateful to be thought that you say, die (laughing).
When you say from conclusion, it was the result whose according to expectation is harsh. From first when like this is, being the case that either motivation does not occur.
You write many degrees, but there are no times when the CPS2 emulator for PSP is made by my hand, is.

Whether, just a little circumstance it changed. CPS2 in the midst of examination.
When C68K and sprite management it optimized, 60fps it reached the point where it comes out,… (laughing)
It does not play back sound and, to throw also drawing, because the [tsu] [te] which sows it is you do not know how it becomes, but.
We have decided to try adjusting for a while.
ssf2 - Picture 4
ssf2 - Picture 5

avsp
ddtod
This somehow operation. Because memory is not enough at all, it is harsh, is.
Because also operation time it is last, when cash is used, the air which does not become the game does.

ddtod picture 2
Also priority that it tried trying processes.
It tried doing suitably, but it is possible to be this kana? It is easier than CPS1 like.
Because memory (with favor of the XOR table there is no being less crowded from neogeo, it is hard, is) with raster effects
If only problem it solves, goes may the air did, but….

Whether it is harsh after all. VRAM of PSP not to be enough and [te] texture to be rewritten frequently,
Speed are times when it falls in large quantity. Even the amount which is indicated in the picture without guaranteeing, the picture being lacking
When you put away, it is.

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Geezup
view post Escrito el 2/8/2006, 18:50
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Póg mo thóin :)

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Status: Offline: ultima azione eseguita il 15/1/2007, 12:36


jodo.. eso no lo habia visto !

no entiendo una mierda de la traducción en indio :) Pero vamos creo que dice, que aunque es posible, la PSP no tiene suficiente memoria... o eso creo que viene a decir... es que no sé ni chino ni japo ni indio :P
MAUL
view post Escrito el 2/8/2006, 19:25
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SUPER HEAVY DEL UNIVERSO :p

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Status: Offline: ultima azione eseguita il 2/1/2007, 19:29


http://www.pspstrike.com en esta pagina esta en español y ademas es muy muy buena pagina
Geezup
view post Escrito el 5/8/2006, 09:13
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Póg mo thóin :)

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Status: Offline: ultima azione eseguita il 15/1/2007, 12:36


Ya está el emu de CPS2... de momento : Version de prueba 2.

http://neocdz.hp.infoseek.co.jp/psp/cps2.html
eyaculator
view post Escrito el 6/8/2006, 12:04

Marciano

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Status: Offline: ultima azione eseguita il 17/11/2006, 23:16


ya lo he probao. esta bastante guapo, aunque va algo lentillo. A ver si lo optimizan un poquillo.
6 respuesta(s) desde el 1/8/2006, 19:50