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Old 11-oct-2008, 00:29   #1
LOI
Editor Marciano
MAME 0.127u7 (Emulador multiarcade), versiones y extras (W, L, M)

Ha salido una nueva versión de este emulador multiarcade.


Lista de mejoras y nuevos juegos emulados:

Quote:
MAMETesters Bugs Fixed
-----------------------------------
- 02482: [Graphics] bubblemj: Demonstration screen trouble (Couriersud)
- 02483: [Graphics] gunlock, rayforcj: Title screen trouble (Couriersud)
- 02498: [Graphics] lightbr: Trouble of title screen (Couriersud)
- 02221: [Sound] blzntrnd: Sound is almost completely broken (Aaron Giles)
- 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)
- 02479: [Misc.] Various: Memory leak (Aaron Giles)
- 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles)
- 02439: [Multisession] tx1: TX1 quits out on second launch. (Aaron Giles)
- 02488: [Multisession] All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles)
- 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles)
- 02476: [Misc.] some neodrvr.c sets: Memory leak
- 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles)
- 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start (Olivier Galibert)
- 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level-detected IRQ y (Aaron Giles)
- 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles)
- 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)
- 02475: [Crash/Freeze] kf10thep: Access Violation (Johnboy)
- 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles)
- 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert)
- 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)
- 00081: [Crash/Freeze] dcclub: Game crash and freeze. (Olivier Galibert)
- 00989: [Graphics] qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood)
- 02458: [Color/Palette] enforce: Road layer colors are wrong. (M.A.S.H., Phil Bennett)
- 02469: [Graphics] geebee and clones: Appears to be missing its middle swinging gate (Couriersud)
- 02477: [DIP/Input] most merit.c sets: Unable to locate input port 'IN3'
- 02468: [Compiling] 64 bit build fails (Aaron Giles)


Source Changes
----------------------------
Removed unneeded UI keys by removing the constants. Readded UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu. [stephh]

Added missing support of normal joystick for player 2 in 'gwarb'. [stephh]

Fixed a number of regressions due to recent 68000 IRQ changes. [Aaron Giles]

Added new functions for building device-relative tags. Changed machine configuration builder to use these functions. Also changed the laserdisc player devices to use them. Updated Z80 CTC/SIO code to assume that the CPU provided for the clock is relative to the device that the CTC/SIO belong to. Updated memory code to assume that regions and devices referenced by the memory map are relative to the device the associated CPU belongs to. [Aaron Giles]

Neo-Geo cleanups (still in progress): [Johnboy]
- Sorted OEM / Bootleg sets
- Renamed roms on non OEM / Bootleg sets to ONE naming sheme
- Renamed functions
- Added some comments

System 24 cleanups: [Aaron Giles, Olivier Galibert]
* correct memory map for both CPUs
* reduced RAM size to 256k
* correct video timings
* renamed regions
* proper interrupt handling
* fixed dcclub magic latch

Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]
- ikari, ikaria, ikarinc, ikarijp, ikarijpb
- victroad, dogosoke, dogosokb
- bermudat, bermudaj
- worldwar, bermudaa
- psychos, psychosj

Added correct overlay positioning, font, and behavior to PR-8210 emulation. [Aaron Giles, Warren Ondras]

Sonic Blast Man 2 Special Turbo (SNES bootleg) changes:
[Andreas Naive, Tomasz Slanina]
- added rom decryption
- patched protection checks
- mapped extra inputs

Fixed timers in i8051 core. [Grull Osgo]

Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]

Improved the button-lamps layout to all games in ampoker2.c driver. Now buttons are more realistic. Also improved the Lucky 74 button-lamps layout to be more realistic.[Roberto Fresca]

Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca]
- Added Baby Poker Game.
- Added sound support to Baby Poker Game.
- Reworked the color routines.
- Added Baby Dado Game.
- Added new color routines for Baby Games.
- Redumped the videocba color PROM.
- Added color switch. (It changes background color in some games).
- Added "hopper full" switch support (for diverter function).
- Added diverter function decoder.
- Added full functional mechanical counters decoding.
- Added 7 Segment decoder and 7 Digit Counter functions.
- Added button-lamps layout & mechanical counters simulation on layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin to Drop.
- Added NVRAM support to mechanical counters.
- Mapped "Hand Pay" button for Baby Games.
- Added decoder to Jackpot mechanical counter.
- Added tower lamps to Baby Games layouts.
- Reworked layouts for Baby Games.

Fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write. [Angelo Salese]

Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]
- gwar, gwarj, gwara, gwarb
- chopper, choppera, chopperb, legofair
- tdfever, tdfeverj, tdfever2
- fsoccer, fsoccerj, fsoccerb

MCU protection now working for lohtb2 (m72.c) [Couriersud]
* Hooked up 6751
* Synchronized protection ram writes with timer callbacks
* Removed speed hack from NEC CPU emulation, which breaks the protection code

snes.c - Fixed problem with OAM address reset at start of vblank. [Tomasz Slanina]

Made the Z80 daisy chain aware of referencing device-specific devices. [Aaron Giles]

Added preliminary LD-V1000 emulation. Not fully working yet, but mostly there. [Aaron Giles]

Cleaned up and normalized the three existing laserdisc emulations. Removed obsolete code from the laserdisc core. [Aaron Giles]

Optimized st0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. [Aaron Giles]

Space Duel: Added the P10/11 dip switch (only 4 switches instead of the standard 8) [Franklin Bowen]

Improvements to Sandii' games (snookr10, apple10 & tenballs): [Roberto Fresca]
- Reworked the button-lamps matrix system.
- Documented both output ports.
- Connected coin in, key in and payout counters.
- Improved the lamps layout to be more realistic.
- Updated technical notes.

Minor optimization to the Neo-Geo sprite clearing code. [Christophe Jaillet]

Added emulation for snes special chips DSP-2 & OBC-1. [Fabio Priuli, byuu]
- added sources snesdsp2.c & snesobc1.c
- removed special chips detection from MAME
- modified memory handlers to account for the new chips


New games added or promoted from NOT_WORKING status
-------------------------------------------------------------------------------
Megatouch 5 (9255-60-07 RON, New Jersey version) [Brian Troha]
Astropal (Sidam?) [Couriersud]
Baby Poker [Grull Osgo, Roberto Fresca]
Baby Dado [Grull Osgo, Roberto Fresca]
Sonic Blast Man 2 Special Turbo (SNES bootleg) [Andreas Naive, Tomasz Slanina]


New clones added
-----------------------------------
Megatouch III (9255-20-07 ROG, New Jersey version) [Brian Troha]
Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Brian Troha] (Not Working)
Armored Warriors (US 940920) [Razoola]
Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci]
Decathlete V1.001 [Andrea Turci]
Sitio oficial MameUI32 y MameUI64 0.127u7(Línea de comandos Windows)


Versiones:

Descargar MameUI32 y MameUI64 .127.7(Windows)

Descargar MAME Plus! 0.127u7(Windows)

Descargar MAME32UIXT 0.127u7(Windows)

Descargar SDLMAME 0.127u7(Linux y Mac)

Descargar SDLMAME 0.127u7(Ubuntu)

Descargar MameUIFX32 0.127u7(Windows)

Descargar NEO·ARC MAME32 Plus! 0.127 (Windows)

Descargar MAME32 Neht 0.127 (Windows)

Descargar Mame Plus Multi J.E.T. 0.127 (Windows)

Descargar MAME32+ Ash-build 0.127 (Windows)

Descargar WolfMAME Plus 0.127 (Línea de comandos Windows)

Descargar AGEMame 0.127 (Maquinas tragaperras)

Descargar MAME32k (Soporte Kaillera)

Descargar DDEmeMame 0.37b16.95 (Soporte Kaillera)

Descargar versión anterior del MAME (Línea de comandos Windows)


Extras:

Mameinfo.dat v0.127u7

History.dat 0.127

Mame Cheat 0.127

Unofficial Hiscore.dat v0105

Dats del Mame 0.127u7

Dats del Mame 0.127

Dats antiguos del Mame

Flyers

Flyers desde otro sitio

Titles

Samples

Screenshots, Icons, Cabinet Images, Background Images, Clrmame *.DATs.

Control panels, Cabinets, Marquees.

Bezels, Backdrops, Overlays, Instruction Cards, Marquees, Lamps and LEDs, Control Panel Graphics.

Effect Files, UI Fonts, Crosshairs, Dock Icons.

Icons desde otro sitio

Cabinets desde otro sitio

Marquees desde otro sitio

Command.dat

Crash Test Snaps & Videos

Mame PCB Collection

Controller config files, folders

NPlayers.ini


Tutoriales:

FAQ del Mame (oficial)

Funciones especiales de Mame

Los secretos de Mame

Configurar y Jugar en Red con Mame

Configuración avanzada de controles en MAME

Imitación de monitor arcade en PC

Gráficas de recreativas

Revisiones de juegos del Mame