Editor Marciano
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MAME 0.124 (Emulador multiarcade), versiones y extras (W, L, M)
Ha salido una nueva versión de este emulador multiarcade.
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After a long development cycle, MAME 0.124 is now ready for release.
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Lista de mejoras y nuevos juegos emulados:
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MAME Testers Bugs Fixed
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01586: [Multisession] bluehawk: Graphics corruption (Reip)
01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip)
01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem? (Aaron Giles)
01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (Nicola Salmoria)
00406: [Graphics] qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. (Nicola Salmoria)
Source Changes
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bbusters: Fixed sprite wrapping -- this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. [Zsolt Vasvari]
Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]
Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry. [Nicola Salmoria]
Cleaned cidelsa driver up to the latest spec. [Curt Coder]
Added NVRAM to Gekisou. Fixed inputs and promoted to working. [Nicola Salmoria]
Explicitly fixed unmapped handler masks so that we don't report all unmapped addresses as 0. [Aaron Giles]
Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/realloc/free link-time overrides; we now rely exclusively on compile-time overrides. Made a few tweaks toward getting mingw-w64 working, but there are still linker issues. [Aaron Giles]
Fixed assertions in skullxbo and exerion. [Aaron Giles]
De-deprecat-ed ui.c. [Aaron Giles]
Changed xmlfile.c to pass in memory handlers to expat so that our memory overrides are properly managed. [Aaron Giles]
Fixed wbbc97 regression. [Zsolt Vasvari]
Fixed crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16. [Zsolt Vasvari]
[GTICLUB] Fixed crash. [R. Belmont]
[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly). [R. Belmont]
Got most of the Konami PPC games running again. [R. Belmont]
Fixed crash running "kviper" BIOS. [R. Belmont]
Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. [Zsolt Vasvari]
Updated astrof.c to use the timer device. [Zsolt Vasvari]
dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. [Zsolt Vasvari]
ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it? [Zsolt Vasvari]
video\generic.c: Added PALETTE_INIT functions for common 16-bit RGB patterns. [Zsolt Vasvari]
Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use INDEXED16. [Zsolt Vasvari]
Added option in MC6845 to programatically set the clock pin. This is needed by at least one MESS driver. Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter. [Zsolt Vasvari]
Fixed video timing in xtheball. Still don't know why it changed recently, but the new parameters reproduce the old values. [Aaron Giles]
Removed unnecessary assert in video.c that broke screenless games. [Dirk Best]
Changed the zombraid gun input ports to work with the calibrated settings. [Derrick Renaud]
Fixed malzak2 from crashing. [Zsolt Vasvari]
Fixed graphics ROMs in gnga. [Cesare Falco]
Added validity check to ensure input port tags don't have duplicates. Fixed several drivers where there were duplicates. [Aaron Giles]
Corrected clocks on Cabal bootleg. [Corrado Tomaselli]
blockhl.c, blockout.c: Added dip locations, fixed unknown dip switches. [RansAckeR]
Removed improper use of PERIODIC_INT in mpu4, to use new timer devices. Also corrected 50Hz timer in MPU4 Video games. [James Wallace]
Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0. [Atari Ace]
Another batch of pedantic static/const/include fixes. [Atari Ace]
Redid video timing in orbit with raw parameters. Added full memory map and a few other cleanups. [Aaron Giles]
New games added or promoted from NOT_WORKING status
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Gekisou [Nicola Salmoria]
Mermaid [robiza]
New clones added
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Ridge Racer (Rev. RR3, World) [Andrea Turci]
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Sitio oficial MameUI32 y MameUI64 0.124 (Línea de comandos Windows)
Versiones:
Descargar MameUI32 y MameUI64 .124 (Windows)
Descargar MAME Plus! 0.124 (Windows)
Descargar MAME32UIXT 0.124 (Windows)
Descargar SDLMAME 0.124 (Linux y Mac)
Descargar SDLMAME 0.124 (Ubuntu)
Descargar MameUIFX32 0.124 (Windows)
Descargar NEO·ARC MAME32 Plus! 0.123 (Windows)
Descargar MAME32 Neht 0.123 (Windows)
Descargar Mame Plus Multi J.E.T. 0.124a (Windows)
Descargar MAME32+ Ash-build 0.123 (Windows)
Descargar WolfMAME Plus 0.124 (Línea de comandos Windows)
Descargar AGEMame 0.124 (Maquinas tragaperras)
Descargar Mame32Hp4 0.121u3 (Windows)
Descargar MAME32k (Soporte Kaillera)
Descargar DDEmeMame 0.37b16.95 (Soporte Kaillera)
Descargar versión anterior del MAME (Línea de comandos Windows)
Extras:
Mameinfo.dat v0.124
History.dat 0.124
Mame Cheat 0.123
Unofficial Hiscore.dat v0105
Dats del Mame 0.124
Dats del Mame 0.124
Dats antiguos del Mame
Flyers
Flyers desde otro sitio
Titles
Samples
Screenshots, Icons, Cabinet Images, Background Images, Clrmame *.DATs.
Control panels, Cabinets, Marquees.
Bezels, Backdrops, Overlays, Instruction Cards, Marquees, Lamps and LEDs, Control Panel Graphics.
Effect Files, UI Fonts, Crosshairs, Dock Icons.
Icons desde otro sitio
Cabinets desde otro sitio
Marquees desde otro sitio
Command.dat
Crash Test Snaps & Videos
Mame PCB Collection
Controller config files, folders
NPlayers.ini
Tutoriales:
FAQ del Mame (oficial)
Funciones especiales de Mame
Los secretos de Mame
Optimización de MAME32 para ordenadores modestos
Configurar y Jugar en Red con Mame
Configuración avanzada de controles en MAME
Imitación de monitor arcade en PC
Gráficas de recreativas
Revisiones de juegos del Mame
Editado por LOI en 30-mar-2008 a las 14:48.
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