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Old 29-jun-2007, 17:45   #1
LOI
Editor Marciano
MAME 0.116u3 (Emulador multiarcade), versiones y extras (W, L, M)

Ha salido una nueva versión de este emulador multiarcade.

Quote:
Due to the (Windows-specific) input-related issues in the last couple of builds, the input code has been temporarily reverted back to what it was in 0.116. These issues have prompted a more pervasive cleanup that has been brewing for some time, and which isn’t ready to distribute just yet.

In the meantime, this release has the expected collection of CPS3 updates from Haze, some significant improvements to DJ Boy emulation thanks to the return of Phil Stroffolino, an improved Donkey Kong driver from couriersud with better colors and many other enhancements, and another round of modernizations thanks to Zsolt. Have fun!

Lista de mejoras y nuevos juegos emulados:

Quote:
Source Changes
--------------
Simplified CPS3 decryption function. [Nicola Salmoria]

Fixed potential double free in PNG code. [Nathan Woods]

Fixed warnings generated by newer gcc compilers. [R. Belmont]

General driver cleanups: [Zsolt Vasvari]
- changed some more global ‘Machine’ to local ‘machine’
- standardized on the function name ‘draw_sprites’
- removed some antiquated boilerplate comments

Updated FM emulator to use mame_time instead of double. Removed old
neogeo hack from FM code as it appears to no longer be necessary.
[Zsolt Vasvari]

Updated all sound cores to use mame_time instead of double.
[Zsolt Vasvari]

Populated several more Irem CPU opcodes for gussun. [robiza]

Fixed CPS3 code to work on big-endian systems. [R. Belmont]

Fixed code_to_token() to prevent potential buffer overflows.
[Atari Ace]

Fixed crashes in non-working drivers dynablsb and driveyes.
[Atari Ace]

Changed all CPU cores’ internal timers to the mame_timer* functions
as well as the remaining couple of core files that still used
timer_alloc(). After this, none of the emu/* files have any old style
timing code left. [Zsolt Vasvari]

Various CPS3 updates as documented on Haze's blog. [David Haywood]

Fixed type in BLENDER2_32 function in the n64 video code.
[Christophe Jaillet]

Created a new resistor network interface for computing palettes from
color PROMs and component values on the PCB. Fixed several issues
with the previous implementation. [couriersud]

Donkey Kong driver update: [couriersud]
- added sprite ram bank switching from schematics
- combined memory maps
- first attempts on decoding m58815
- radarsc1 driver for radarscope trs01 hardware
- all drivers use VIDEO_RAW now
- fixed cocktail issues
- combined io and sound memory maps
- implemented background handling (disable prom /CS line) in all
dkong drivers

Extended the flt_rc filter to support highpass filtering. Fixed the
lowpass filter to actually do a lowpass filter. Hooked up the filter
to King & Balloon and updated several other drivers to the new
interface. [couriersud]

Added support in the main makefile for profiling. Set PROFILE=1 to
turn this on. [Christophe Jaillet]

Updated djboy driver to almost fully playable state.
[Phil Stroffolino]

Temporarily reverted input code back to 0.116 baseline pending deeper
analysis and upcoming core changes to simplify the OSD layer for input
management. [Aaron Giles]

Changed a number of stderr fprintf's in the Windows OSD code to
mame_printf_error and mame_printf_warning calls, as appropriate.
[Aaron Giles]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
DaiDaiKakumei (Japan) [Hau, Team Japump!]
CPS3 games: [David Haywood, Andreas Naive, ElSemi]
Street Fighter III: New Generation
Street Fighter III 2nd Impact: Giant Attack
Street Fighter III 3rd Strike: Fight for the Future
JoJo's Venture
JoJo's Bizarre Adventure: Heritage for the Future
Warzard


New clones added
----------------
The Tin Star (set 2) [David Haywood]
Car 2 (bootleg of Head On 2) [David Haywood]
Radar Scope (TRS01) [couriersud]
Crouching Tiger Hidden Dragon 2003 Super Plus alternate [JohnBoy]
Pop Flamer (bootleg on Naughty Boy PCB) [David Haywood]


New games marked as GAME_NOT_WORKING
------------------------------------
Missile Combat (Videotron bootleg) [David Haywood]
Aladdin (bootleg of Japanese Megadrive version) [David Haywood]

Sitio oficial Mame 0.116u3 (Línea de comandos Windows)


Versiones:

Descargar Mame32b.116.3b (Windows)

Descargar MAME Plus! 0.116u3 (Windows)

Descargar MAME 0.116 optimized (Línea de comandos Windows)

Descargar MAME32XT 0.116u3b (Windows)

Descargar Mame32Hp4 0.116u3 (Windows)

Descargar SDLMAME 0.116u3 (Linux y Mac)

Descagar Mame32 Plus! Plus! 0.116u3.1 (Soporte Kaillera)

Descargar NEO·ARC MAME32 Plus! 0.116u3 (Windows)

Descargar WolfMAME Plus 0.116 (Línea de comandos Windows)

Descargar MAMEx64 v0.115 (Windows XP x64)

Descargar Mame32 Ryuko-NεH† & Reloaded 0.116u3

Descagar AGEMame 44/0.116u3m (Maquinas tragaperras)


Extras:

Mameinfo.dat v0.116u3

History.dat 0.116

Dats del Mame 0.116

Mame Cheat 0.116

Unofficial Hiscore.dat v0105

Flyers

Screenshots, Icons, Cabinet Images, Background Images, Clrmame *.DATs.


Tutoriales:

Funciones especiales de Mame

Los secretos de Mame

Optimización de MAME32 para ordenadores modestos

Configurar y Jugar en Red con Mame

Configuración avanzada de controles en MAME

Editado por LOI en 04-jul-2007 a las 10:02.