Regresar   Foro de marcianitos.org > Noticias y comunicados > Noticias sobre emulación

 
 
Old 10-jul-2007, 00:52   #1
LOI
Editor Marciano
Mednafen 0.8.2 beta (Emulador multisistema) (W,L,M)

Nueva versión beta de este emulador multisistema (Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), and WonderSwan (Color)) para Windows, Linux y Mac.

Lista de novedades:
Quote:
Major changes:

General:

* Fixed audio track reading on big-endian systems for PCE CD and PC-FX emulation.
* Added preliminary Sega Master System and Game Gear emulation based off of SMS Plus.
* Added setting "srwframes", which controls the number of save states to keep when state rewinding is enabled.
* Added blargg's experimental blz compressor, for use with state rewinding(change the setting "srwcompressor" to use it).



GB: Some sound and CPU interrupt/halt emulation bug fixes.

NES:

* Fixed a bug that caused an emulator crash if Game Genie-style cheats were enabled at the same time as authentic Game Genie emulation was enabled.



PCE: Fixed several debugger bugs, files with the extension "sgx" will now automatically enable SuperGrafx emulation.

PC-FX:

* Added emulation of the PC-FX mouse.
* Added emulation of external backup memory(for more save-game slots in some games).
* Implemented back-cellophane support, which fixes fadeouts and fadeins in several games.
* Fixed hindmost color emulation, fixing the background color in the BIOS' backup memory manager.
* Slightly optimized RAINBOW decoding
* Improved inter-chip timing to fix lockup issues in Anime Freak FX Vol. 4. However, this causes some minor single-line graphics glitches in some games, due to them using CPU instruction-timing-sensitive raster effects. Fixing them will likely require V810 cache emulation and accurate emulation of bus wait states, which is...complicated, to say the least. Wink
* Fixed a bug that caused missing background graphics in Tonari no Princess Rolfee.
* Implemented scaling+rotation support for more KING background modes, fixes the background in the last stage of Zenki.
* The RAINBOW transfer block count register is now emulated as being 5 bits instead of 16, which fixes a bug that turns the screen blue after fighting the snake monster.
* Debugger bug-fixes and improvements.



WonderSwan:

* Fixed a buffer overflow in the sprite drawing code.



WARNINGS:
Changes in the GameBoy and GameBoy Advance code since 0.8.1 could potentially cause save game corruption or deletion, therefore, you should backup Mednafen's non-volatile memory directory if you use Mednafen's emulation of these systems; this is ~/.sav on UN*X-like environments, and the "sav" directory under the directory holding the Mednafen executable on MS Windows.

Additionally, GameBoy save states made with versions <= 0.8.1 will not work at all with 0.8.2+. GameBoy Advance save states will work, but one of the legacy sound channels might sound wrong.

Please report any bugs, especially regressions, in this thread!

Known bugs:
PC-FX: BG0 scrolling+rotation in 4-color or 16-color KING BG mode will cause the palette bank number of the BAT to be ignored(causes graphical problems in the BIOS' CD player).
Descargar