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| JAMMA BASICO
JAMMA KONAMI
NEO GEO 1 SLOT [todas las pcbs]
NEO GEO 2 SLOTS [mv-2f PCB]
NEO GEO 4 SLOTS [MV-4f PCB]
NEO GEO 6 SLOTS [MV-6F PCB]
ST-V [SEGA TITAN VIDEO /SEGA SATURN]
PGM 4 PLAYERS MGCD XBOX
MGCD DC / PS2 / GC
MGCD XBOX / PS2 / PS [POR TIEMPO DE REINICIO]
MGCD MULTICONSOLAS
ATOMISWAVE [SAMMY] CAPCOM JAMMA [CPS / CPS2 / CPS3 ] Lindbergh  CODE CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) GFX : NVIDIA GPU (Unknown model - specs roughly in line with Geforce7 series) GFX Memory : 256MB (256 bit GDDR3) GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0 Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output. Video output: One analog D-Sub, Two Digital DVI outputs. Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different. Sound output: The two front speakers have RCA connectors, SPDIF for full surround. Resolution : HDTV (High Definition) RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks) LAN : 10/100/1000 TBase Gigabit Network Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support. Connector Format : JVS Protection : High Spec original security module. TRIFORCE [aparatito creado por sega , nintendo y namco a bajo costo..]  CODE CPU : IBM Power PC "Gekko" Sound DSP : Custom Macronix 16bit DSP @ 81MHz Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency. Graphics Engine : "Flipper" (Custom ATI/Nintendo) Color : 24-bit Color, 24-bit Z Buffer. Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter. PACK PINOUTS DE PLACAS JAMMA
Modificado por BOLO15 - 26/3/2006, 21:29 |